Prerequisite: Level 4+
General Feat (Prerequisite: Level 4+)
You gain the following benefits:
Increase your Wisdom or Intelligence score by 1, to a maximum of 20.
You’ve encountered enough traps and ambushes to know when something is not quite right. You have advantage on dexterity saving throws which originate from a place you can see. To gain this benefit you cannot be blinded, deafened, or incapacitated.
In addition, if you are surprised at the beginning of combat and aren’t incapacitated, you gain the option to use your reaction on your turn to Dodge, Move, or Hide.
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