Ever shrouded by the presence of death, you attract the spirits of the forgotten to your side. Shades, wraiths, banshees, and all manner of spirits sense your grief and your pain. They are drawn to you. In exchange for venting their grief and anger on those deserving, they empower you with their gifts, enabling you to reap your vengeance on the living to satisfy the grudges of the dead.
Your features that can use soul trinkets no longer cost soul trinkets. You may use spirit 👻 . You can have a maximum number of 👻 equal to your current hit die.
You gain 👻 in the following ways
- Once on your turn when you move through a creature (each)
- Each time you touch (even friendly) a creature, can only trigger once per creature before a long rest.
- When you critical hit a living creature
- At the start of each of your turns in combat or every minute out of combat, you generate a soul trinket. Your class features that cost soul trinkets no longer require soul trinkets to be used. Instead,
You may spend Soul Trinkets in the following ways
Shrieking Wail (X 👻, Empowered when X > 5): Where X is any amount of 👻 minimum 1. When you use your Wails from the Grave, it now rolls your full Sneak Attack die as damage, you may target the primary creature with both instances of damage from your Wails from the Grave, and may strike an additional creature of your choice that you can see. For each 👻 you spend, you may target an additional creature. If you spend five or more 👻, your Wail from the Grave becomes empowered by this feature and also heals you for half the damage dealt.
Phantasmal Flight (2 👻, Empowered +3 👻): When you activate your Ghost Walk feature, it now grants you a flight speed equal to your movement speed. When you use Uncanny Dodge while in Ghost Walk, you may reduce the damage you take by an amount equal to a roll of your sneak attack. If you spent the empowered cost, your Ghost Walk instead grants you a flight speed equal to twice your speed.
Shadow Drain (3 👻 , Empowered +4 👻): As a bonus action, you can unleash a horde of shadows to assail a foe of your choice. The creature must succeed on a Constitution saving throw equal to class save DC. On a failed save, the creature takes a number d8 necrotic damage equal to your proficiency bonus and has its strength score drained by 2d4. On a successful save, the creature instead takes necrotic damage equal to your proficiency bonus. If you spent the empowered cost, this effect lasts until the end of combat.
Banshee's Wail (4 👻 , Empowered +6 👻): As a bonus action, you can unleash a burst of necrotic energy at a creature you can see, marking it for one minute. Damage you deal can be any damage type. If you spent the empowered cost, whenever an ally other than you damages a marked creature, that creature takes additional damage equal to your Sneak Attack of the same damage type. This effect can only trigger once per turn.
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