Spite of the ancient. Your Dexterity score increases by 2, to a maximum of 22, and your Strength score decreases by 2.
Primeval Movement. As a Bonus Action, you can call upon the might of the ancients to raise your Dexterity score to 25 for 1 minute, during which time you have Advantage on Attack rolls and Dexterity saving Throws. Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.
Vandal’s Price. When you activate Primeval Movement, your skin takes on a watery type texture, during which time you have Vulnerability to Piercing, Slashing and Bludgeoning damage. Your skin returns to normal when you finish a Long Rest.
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