
Prerequisite: Adret
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Silver Tongue: You have advantage on Charisma (Persuasion) checks when dealing with humanoids (including merchants, diplomats, and authority figures).
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Destined Insight: Choose one skill—Insight, History, Investigation, or Persuasion. You gain proficiency in that skill. If you are already proficient, you instead gain expertise (double proficiency bonus) with it.
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Tattooed Resolve: Once per long rest, when you fail a saving throw against being charmed or frightened, you can roll a d8 and add it to the saving throw.

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