on successful hit proc soulsteal sync , as long as active you gain +1 to atk and to hit , lasts untill you are hit .
non stackable untill level increase
level 3 : unlcock : atk & to hit +1 while active
level 5 : on successfull hit white soulsteal sync is active roll an addition d6 . on odds , nothing happens, on evens roll an adition attack die. can only trigger once per turn
level 7 : soulsteal sync now grants +2 to atk & to hit . any aditional hit on your turn grants stun on enemy for one turn.
level 9 : you gain two technique points as long as you are not engaged with an enemy you can exhaust one teqnique point to gain +3 to atk rolls for 2 turns
(regain technique points through long rest)
level 11 : as long as soulsteal sync is active you gain immunity to all status ailments
level 15 : anytime you deal damage to an enemy stunned while in soulsteal sync, deal an additional 2d8 dmg to than enemy
level 19 : amidst the raining blitz :enemies must suceed a dex save against you . on fail take full dmg of 8d8+10 . range : 50ft circle from the targets position.
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