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The Art of Permanence


 

2nd-level Artificer Feature (Optional)


 

Upon gaining the ability to infuse items at 2nd level, you discover a method to transmute the temporary arcane energies of your infusions into lasting enchantments — a technique known as The Art of Permanence. Through intense focus and advanced arcane synthesis, you can make an infused item permanently magical without relying on traditional exotic materials.


 

Making an Infusion Permanent

You can initiate the process of permanent enchantment by selecting an item you have currently infused. To do so, the following conditions must be met:

  • Eligible Items:
    • The item must be under the effect of an infusion that replicates an existing magic item, such as Bag of Holding or Goggles of Night. Infusions that grant generic bonuses, like Enhanced Defense or Enhanced Weapon, do not qualify unless your DM allows it.
  • Sustained Infusion Period:
    • You must maintain the infusion on the item continuously for a period equal to the normal crafting time of a magic item of its rarity (Xanathar’s Guide to Everything). The infusion slot remains occupied during this time. If the infusion ends before the duration is complete — by choice, displacement, or being dispelled — the process fails and must be restarted.
  • Arcane Synthesis and Gold Cost:
    • After the sustained period, you must expend gold equal to the magic item’s crafting cost. This covers the catalysts, dusts, and ritualized energy used to solidify the magic. (For very rare or legendary items, the DM may still require specific rare components.)
  • Completion:
    • Once the time and gold have been expended, the item becomes a permanent magic item. It no longer requires your infusion to function, does not count against your maximum number of infused items, and the infusion slot is freed up. It functions identically to a normally crafted item.

You may only have one item undergoing permanence at a time.


 

Interaction with Magic Item Adept

When you gain the Magic Item Adept feature at 10th level, its benefits apply to this process:

  • The sustained infusion period for common and uncommon items is reduced to one-quarter of the normal time.
  • The gold cost to finalize the item is halved.
Example:

If you infuse a Bag of Holding at 2nd level and wish to make it permanent:

  • You must maintain the infusion for 10 workdays (2 workweeks).
  • Afterward, you pay 500 gp.
  • If successful, you have a real, permanent Bag of Holding, freeing up your infusion slot!

At 10th level (Magic Item Adept):

  • It would only take 2.5 workdays.
  • You would only pay 250 gp.
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