Dive Bomb Initiate Image
Prerequisite: Requires a Flight Speed
 

You have learned to weaponize gravity and speed, launching yourself from the skies in a devastating aerial assault. Once per shorter long rest you gain the ability to dive bomb as a bonus action, so long as you have at least half of your movement speed and are at least 30 feet above your target.

As a bonus action, you can dive toward a creature you can see within range. Move at least half your flying speed directly downward toward the target, then fall the remaining distance during your turn, making one melee weapon attack against it as part of the same bonus action. You have advantage on the attack roll. On a hit, the target takes an extra 1d6 damage for every 20 feet you fell (maximum 10d6), and you take no fall damage. On a miss, you take fall damage as normal.

Dive Bomb Initiate Image

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