You gain the following as additional Blood Curses available to use. One of these Blood Curses can only be used once per Long Rest, but does not expend a use of the Blood Maledict Feature:
- Blood Curse of the Beast Cry. As a bonus action, you mark a creature that can hear you. Until the end of your next turn, the creature has disadvantage on Wisdom Saving Throws. Additionally, any time the creature fails one of these saves during this time, you may deal 1d4 psychic damage to it.
- Blood Curse of Mutual Suffering. When a creature you can see hits you with an attack, you can use your reaction to bind your vitality to the attacker and force them to share your pain. The attacker takes damage equal to half the damage you took. This feature cannot be used against constructs or undead.
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