Fencing Fancy
A martial path of grace, danger, and deadly precision Fencing Talent Tree: Danse du Duel
While in a sword duel (one-on-one melee), you enter Fencing Mode: You gain:
1 Action for Fente (Lunge/Attack)
1 Reaction for Parade (Parry)
1 Bonus Reaction to respond to your opponent’s turn (e.g., Riposte)
As you level up, you gain additional bonus reactions and unlock advanced maneuvers.
Level Progression
Level 1 — Foundation of the Blade
- En Garde: Begin combat by assessing your opponent. Learn their Fencing Skill (compare Dex + Prof vs theirs).
- Fente (Action): Make a fencing attack.
- Parade (Reaction): Attempt to parry a melee attack (adds Dex + Prof to AC until end of turn).
Level 3 — The Counter Awakens
Riposte (Bonus Action): After a successful Parade, immediately counterattack adds Dex + Prof to AC
Level 6 — Momentum Reclaimed
Remise (Dex Save): If your Fente misses, roll a Dex saving throw (DC = opponent’s AC). On success, immediately attempt a second attack as a Bonus Action.
Level 9 — Break the Rhythm
Contre-temps: Once per combat, when attacked during your own turn, you may interrupt and strike first (use Reaction). If successful, reduce their attack roll by your Dex modifier.
Level 12 — Enchaînement
Combo Critical: If in a single round you perform the sequence: Fente → Parade → Riposte, your next Fente automatically crits.
Usable once per short rest
Level 13 — Danse Macabre
Live or die. Maybe tomorrow. When reduced to half HP or less, you enter a trance-like state:
- All Fente attacks now deal critical hits
- Remise on a nat 20 deals double critical damage
This lasts until the duel ends or you fall
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