Some say your aim is uncanny. Others whisper that your weapons love you—that they miss you when they leave your hand. Whether bound by magic, blood, or sheer will, your thrown weapons return to you with ghostlike precision.
You have formed a mystical or instinctual bond with the tools of your trade, mastering the art of the returning strike. Hunters from ancient tribes, assassins from forgotten schools, and warriors trained by spirits of the wind all share this technique.
Benefit:
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When you make a ranged weapon attack with a weapon that has the thrown property, the weapon immediately returns to your hand after the attack, whether it hits or misses. You must have a free hand to catch it.
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If you throw multiple weapons (such as with Extra Attack or Two-Weapon Fighting), you can catch each one at the end of the attack sequence, assuming you have enough free hands.
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You can draw or stow one thrown weapon as part of the same action you use to throw it, ignoring the normal object interaction limit.
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If a magical thrown weapon already has the Returning property (or similar enchantment), you may instead make an additional thrown weapon attack as a bonus action on your turn.
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