Moonbound Fate Image
Prerequisite: Must be granted by the DM after failing to cure Lycanthropic Curse within 24 hours or after completing a long rest with the curse.
 

A curse once dormant now blooms beneath your skin. The moon no longer calls—it judges. You feel your body pulling in two directions: one of control, one of hunger. Your fate will be decided after seven nights beneath its gaze.

Curse of Daylight

While exposed to daylight for more than 1 continuous hour, your body weakens. Until your next long rest, your speed is reduced by 10 ft., and you have disadvantage on the first Constitution and Wisdom saving throw you make that day.

Lunar Ferocity

When you roll initiative while exposed to moonlight (under an unobstructed night sky), the curse surges in your blood.

  • Your movement speed increases by 10 ft. until the end of your next turn.

  • Your next two melee weapon attacks gain advantage and deal an additional 1d4 bludgeoning damage on hit.

These effects expire after you make two melee attacks or when combat ends, whichever comes first.


This feat is not chosen at level-up. It is granted automatically by the DM when Lycanthropic Curse is not cured in time.

After gaining this feat, a seven-night countdown begins. At the end of the 7th night, roll a d8:

  • You begin fully corrupted (1–8 on dice = Beast), but for each night you successfully avoid direct moonlight on your bare skin, reduce the Beast threshold by 1.

Nights Avoiding Moonlight Lycanthrope (Beast) Lycanthrope (Bond)
0 nights 1–8 —
1 night 1–7 8
2 nights 1–6 7–8
3 nights 1–5 6–8
4 nights 1–4 5–8
5 nights 1–3 4–8
6 nights 1–2 3–8
7 nights (fully resisted) 1 2–8

On the 8th night, your final form is sealed. The DM grants you either the Lycanthrope (Beast) or Lycanthrope (Bond) feat based on your roll.

Once Moonbound Fate begins, the curse can no longer be removed by ordinary magic.

Moonbound Fate Image

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