At LVL 4 this Feat causes your stats to increase with the damage you take.
Your Strength and Constitution increase 10% for every 25 points of damage taken. The increase is compounding.
This Feat includes healing 50% of damage taken at the beginning of your turn
With each level up, the stat increase grows by 6% but the damage threshold also grows by 10 hit points. Healing adds 5% every two levels.
If your stats double, you gain 1 point of exhaustion at the end of combat.
If your stats triple, you gain 2 points of exhaustion at the end of combat.
If your stats quadruple, you pass out automatically at the end of combat. No saving throws.
At LVL 10, the 1 point of exhaustion goes away. The 2 points of exhaustion becomes 1. The passing out becomes 2 points. And you don't pass out until your stats quintuple.
At LVL 15, the exhaustion shifts up again.
ALL stats return to original at the end of combat.
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