Combat specialization can be used with three combat options: Melee weapons, ranged, spells. Weapons and spells used can go as high as 2d8 weapons and spells.
Combat Specialization:
Weapon Specialization applys for melee and ranged weapons, and spells. can up to 20 with a roll of 1-6 on 1d6. It's starts with base 10 then weapon damage +weapon bonus damage, plus prof bonus, + str bonus. Ranged weapons are thrown or hand shot weapons. Cross bows unless modified for hand pressure don't count. Common damage weapons and spells 2d8 and under are allowed.
Spell Specialization, Spell specialization applys to sll magic spells that do damage. It adds spell damage + spell bonus+ Wis bonus + prof. Bonus. If spell comes from an item or weapon then that damage us added as well .Costs 3000 gp for three months of schooling, arena battles and training. However the defenders of realm guild* supplys training by default.
Example: Fighter rolls to hit and lands targets Ac. Next weapon damage, weapon dam bonus, Str bonus + proficiency is added up. Next roll a 1d6, each number corresponds to extra damage which starts at 10
1d6:
1 = 10
2 = 12
3 = 14
4 = 16
5 = 18
6 = 20
Weapon Specialization has two feats and attributes that can be added through additional schooling for 1000 gp each factor attribute. There's two feats and two factor attributes.
Feats:
A. Adrenlin surge: this max's the damage weapon specialization 1x per day. Can be increased with schooling up 3 x per day.
B. Force surge: this summons natral force magic from kinetic application to use as a max energy attack. Spell specialization is used for force surge.
Factors
A. Adrenlin bonus surge: this adds +2 per 1000 gp of training, this also causes disadvantage to targets constitution rolls one round, DC 13 con save is needed by target to escape effect.
B. Mana adrenlin surge: this adds advantage to spell casters combat spell specialization combat roll through spell attack. Also causes -2 to targets constitution rolls for one round. DC 13 con save is needed by target to escape effect.
* Defenders of the realm guild is a highly organized guild with 10,000 plus members. The guild is run by a guild table of 12 senior guild masters that are retired immortal adventures and defenders of justice. The guild serves humanity and protects the weak and poor from injustice.
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