Prerequisite: Requires a Wisdom score of 15 or higher
You were either born or became blind, but as you learned to control the magic around you, you began to use it to help you navigate the world around you. You have attuned yourself to the natural magic that flows through the world to compensate for your loss of sight, and you gain the following benefits:
- You gain proficiency in the Perception skill if you don't already have it.
- You have advantage on Wisdom (Perception) checks that rely on hearing, you automatically fail any ability checks that rely on sight
- You gain blindsight up to a number of feet equal to 10 multiplied by your Wisdom modifier (minimum of 10 feet).
- You gain truesight. You are only able to see what a person's magic reflects them as, (for example a polymorphed dragon might appear human to seeing eyes, but you will see them for what they are)
- You gain tremorsense up to a number of feet equal to 15 multiplied by your Wisdom modifier (minimum of 15 feet).
- You are immune to the blinded condition. However, whenever you have the deafened condition, attack rolls against you have advantage, your attack rolls have disadvantage, and your blindsight and tremorsense ranges are reduced by half. Your true sight is completely gone. This also applies to a loss of the ability to cast magic
- Whenever you take thunder damage, you become disoriented and are deafened until the end of your next turn.
- Any spell that would remove the use of your magic, such as the Silence spell or Counterspell, immediately removes all of your senses, and you become disoriented until the spell ends. You have disadvantage on all rolls, and any attack against you has advantage.
Previous Versions
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7/18/2025 2:30:21 PM
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Coming Soon
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