General Feat (Prerequisite: Monk)
You gain the following benefits.
Ability Score Increase. Every time you roll Initiative, you add 2 points to your Abilities. You can add Points to any ability. This can exceed the base cap of 20 for an Ability.
Monk Body Strong Body. At the start of every combat turn, you may restore 1d177 hit points as a free action.
Attack Advantage. You have Advantage on all attack rolls.
Monk Do Not Slep. You don't sleep and don't rest. Your Long Rest can end in 1 combat turn instead of an 8-hour long rest.
Lex's Rage. You can change anything your GM says one time for a game and change result of any roll made by GM and one plot decision made by Game Master. This ability has one use, and recharges while you as a player wait for another game session.
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