This Feat allows you to choose to instead of casting a spell placing it into a melee weapon or one ammunition for later use. When you do this you take 2d4 psychic damage per spell. The spells inside a weapon are cast instantaneously when the melee weapon or ammunition is used. There is no limit for amount of spells in a object but more than 15 level 5 spells with break the weapon on use if not a magic item.
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