Born of a nearly extinct serpent-dragon bloodline, you produce venom potent enough to stain legends. Each wound you inflict quickens your venom's grip.
🔍 Mechanics Summary:
When you hit a creature with a weapon attack using ammunition or a blade, you can apply a special venom effect. The venom stacks if you hit the same creature more than once per round or over consecutive rounds, triggering a Venom Level.
Venom looses 1 tick on the effected turn. 2 if they beat a con DC 16.
🧪 Venom Level Table
| Venom Level | Effect |
|---|---|
| 1 | Target takes 1d6 poison damage. |
| 2 | Target takes 2d6 poison damage, and must succeed a DC 14 CON save or be Poisoned until end of their next turn. |
| 3 | Same as above, plus on failed save: Immobilized (Speed = 0) until end of next turn. |
| 4 | 3d8 poison, same status effects, and target also has Disadvantage on Dexterity saves. |
| 5 | As above, and target begins Hallucinating (disadvantage on attack rolls and Perception checks). |
| 6+ | Venom ruptures. Target makes a DC 16 CON save or takes 5d10 poison damage and is Stunned until end of next turn. Success = Half damage, no stun. Venom resets to 0. |
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