Your armor and shield will always bear the symbol of protection
Your levels of abilities will increase when you complete an objective made by the DM
Level 1: When an enemy attacks you within 5 feet, you can use your reaction to grow vines from you, halving the speed of the enemy and giving them disadvantage on targets that are not you until their next turn ends.
level 2: If an ally takes damage within 20 feet, you can take half that damage and the ally takes non, your AC becomes equal to the damage if its more until the end of your next turn, your ally also shares this AC which will end at the end of their next turn, a vine shoots out between you and your ally, lasts until the AC goes away.
level 3: You can gain protection as much as you can remove it, after attacking an enemy, their AC becomes -10 until the end of their next turn, this effect halves with each consecutive use, becoming 5-3-2-1
Level 4: Vines shoot out 20 feet from your armor, you are immobile and immune to knockback, Each ally within range gains 2d20 hp and gain 2d10 temp hp, (lasts a max of 3 turns) they have advantage on saving throws while in the vines
Previous Versions
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