Lucky Blessing Image

A mask adorned with the incense of flowers

Level 1: once per short rest, you can try to change a fail to a success, the enemy must roll higher than what was just rolled, no + or -, if they fail, it becomes a success instead, can be used on anything form saving throw, to attack roll( if the move auto hits, you can make two of the dice become maximum if its D8 or bellow)

Level 2: If you were to have advantage or an enemy have disadvantage, you can switch them around to your need, making the enemy have disadvantage or you gaining advantage. can only use one an enemy once.

Level 3: if you hit a creature with an attack and it has immunity or resistance, roll a die and choose odd or even, if you guys correctly, they take the full damage + half of what you rolled, if fail, they take - what you rolled, if it goes into negative, it does heal the enemy.

level 4: once per long rest you can make a stat of a monster 0, except hp, this can be speed, immunities, strength, damage to chosen attack, etc. This lasts for until the end of your next turn.

Lucky Blessing Image

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