Increase your Strength, Dexterity, Constitution, Intelligence, or Wisdom by 1, to a maximum of 20.
You learn how to battle among changing scenery and dynamic situations, this creates a unique opportunity moment to moment in a combat. When you make an attack on your turn with a melee weapon and you have a firearm in your possession, you may use your bonus action to perform an attack with your firearm for each attack with a melee weapon you miss that turn. Your melee weapon attacks are modified based on the following scenarios:
- If a wall is within 5 ft. of the target then you have advantage on the attack and deal an additional 1d6 force damage on the first attack that hits.
- If the target is within 5 ft. of water you may kick the target and make a contested trip attack, on a success you may make one free attack with your firearm.
- If the target is within 5 ft. of a 10 ft. or larger drop and you hit with your melee weapon the target must make a Strength saving throw DC (8 + Ability Score + proficiency bonus) or be shoved off the edge. You then can immediately use your reaction to jump and follow, making an attack and dealing an additional 1d6 force damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/19/2025 7:50:35 PM
|
7
|
1
|
0.0
|
Coming Soon
|
Comments