Stormshard Of Fracture Image

This funny little glowing rock made a great base for a whistle. Calls "The Big One"

  • Glorious Build-up: When you blow into this Stormshard whistle, roll on the following table, each effect can only happen once per campaign.

The Whistle Table:

00-01: The Big One: A massive celestial explosion tears open the sky. Planets shudder. Stars blink. A silhouette of impossible size passes between dimensions. All creatures everywhere are flung prone and deafened. The Boomble is transformed into something far, far worse (or better). You are unharmed. You told them so, after all.
02: A storm elemental appears mid-sneeze and obliterates a 20-ft sphere, before apologizing and leaving.
03: A faint outline of a giant creature forms in the clouds. It watches. All creatures feel observed.
04: Everyone within 60ft is healed for 4d8 HP.
05: Teleportation surge - all creatures in a 30 ft radius randomly switch places.
06: A meteor-sized potato crashes from orbit. It lands gently. It is hot. It is sentient. 
07: A 30 ft goat made of lightning stampedes through the battlefield, dealing 6d10 lightning to those in its path.
08: The next spell or action taken by the whistler is treated as though cast at 9th level, regardless of its source.
09: You reverse time by 6 seconds (1 round) Reroll initiative. All damage and positions rewind.
10: Enemies within 15ft must succeed on a WIS save or be frightened for one round.
11: A cloud of storm-static appears, granting heavily obscured terrain in a 20 ft radius.
12: One ally (next in initiative) may immediately take a reaction as if it were their turn.
13: All ranged attacks for the next 1d4 rounds deal +1d6 lightning damage.
14: The whistle echoes a stunning screech; one creature of your choice must make a CON save or be stunned for 1 turn.
15: All creatures gain vulnerability to thunder and lightning for 1 minute.
16: A cloud forms above the kobold's head and plays dramatic battle music. Only the kobold hears it.
17: A gust of wind hurls loose items in a 30-ft cone
18: You float 1 foot off the ground for 1 minute and cannot be knocked prone.
19: 20d20 gold pieces rain from the sky. They're all warm.
20: Your voice booms with thunder for 10 minutes. All persuasion and intimidation checks you make gain advantage.
21: An aggressive puff of dust appears, coughing on itself.
22: A random weapon becomes electrified, dealing +1d4 lightning for 3 rounds.
23: All arrows and thrown weapons this round curve mid-air towards their target. These attacks are treated as though made with advantage, and automatically critically strike.
24: A cloud of fog forms around you, then immediately explodes into harmless glitter
25: The next spell you cast requires no components.
26: You grow an impressive crown made of static, gaining +10 to Charisma rolls for 10 minutes.
27: An enemy weapon screams when swung, jostled, or thought about. They have disadvantage on stealth and attack rolls for 1 minute.
28: One ally regains the use of a spent reaction or feature.
29: A Demon is summoned. It is hostile and will target the most influential being in the vicinity.
30: All torches and flames within 60ft turn blue for 1 minute.
31: You launch 32 feet in a random direction. You land safely. 
32: A tumbleweed rolls past. It makes direct eye contact.
33: A localized earth tremor shakes a 10-ft radius. All creatures must DEX save or fall prone
34: The whistle emits a shrill blast that shatters all glass within 120 ft.
35: One enemy sneezes uncontrollably for 1d4 rounds (disadvantage on attacks)
36: All creatures within 30ft feel very hydrated. +1 on next CON save.
37: The next spell cast nearby becomes scented like burnt toast.
38: The next time you speak, it booms like a god.
39: You get a sudden vision of the big one. It's...so close

40: A large rock falls from the sky and hits the nearest liar.
41: Your clothes billow dramatically for 1 hour
42: A random NPC nearby drops dead and cannot be revived by any means. 
43: For three nights across the continent, no new flame will spark. Lanterns gutter. Hearths chill. Soldiers and scholars panic. In the darkness, old spirits stretch.
44: For one hour, no magic with verbal components works within 10 miles. Enchantments falter. Summonings collapse. Words become empty. Only the whistle still works.
45: All straps nearby undo themselves in a 50ft radius.
46: You and the Boomble swap bodies for a day. 
47: A very wet hat lands on your head. No rain in sight.
48: A very disappointed cloud floats overhead, clearly frowning. Clearly judging.
49: A very slow rock appears.
50: A tumbleweed rolls past. It's on fire. It seems chill.
51: You sneeze lightning. It hits no one. There's always next time.
52: A long dormant forge reignites itself deep in the caverns of Khalubwe.
53: You feel powerful, unstoppable even. No mechanical benefits.
54. The boomble lays an egg, which immediately hatches into a second boomble.
55: The air suddenly smells like toast. 
56: You exhale smoke for one minute. You're fine.
57: You become briefly magnetic. Small metal objects cling to you for one minute.
58: You hear a soft countdown from 10. Nothing happens. Deeply suspicious.
59: The sky clears. Then screams once. Then stops.
60: A long foretold world ending omen, tracked for centuries, suddenly rewrites itself. Astrological alignments shift. The new prophecy contains one line added at the end: "And then, the smallest voice was heard"
61: A sandstorm forms for 2d12 hours
62: You see the word "NOPE" flash across the sky in lightning.
63: An angry slippery goat appears and attacks everyone. It has an AC of 30, 1 hp, and rams for 2d4 damage. It will not stop.
64: A new star is born, but it pulses in time with the kobold's heartbeat. Astronomers call it the Echo Pulse. You just call it "Jeff"
65: You gain the ability to speak with potatoes for one minute.
66: For 1 minute, every spell has a thunderous audio cue.
67: Everyone forgets who they are or what they were doing for 3d20 minutes.
68: All glass in a kingdom silently turns to crystal. Prisms dance through sunlight. Rainbows become prophetic. The ruler dreams of a kobold's eyes every night until they send an envoy begging for interpretation.
69: You summon a bucket labeled "EMERGENCY." It's full of bees. 
70: A slow motion bolt of lightning inches across the sky. It takes 10 minutes.
71: The ground whispers, "Closer..." only to you.
72: You summon a breeze carrying the smell of thunder and banana bread.
73: The whistle grows warm. You gain 1d4 temporary hit points. They taste like toast
74: Sound ceases completely for 24 hours. Everywhere. 
75: Every stone within 30 ft rearranges to spell "NOT YET" in celestial.
76: You are renamed, All beings instinctively know your new name: "Boom Prophet"
77: The moons speed up for one night, completing five full orbits. Tides go wild. Night last 11 minutes. Lycanthropes awaken exhausted and confused. The moon does not apologize.
78: A distant roar echoes. You don't know what it was, but it knew your name.
79: Gravity forgets how to behave in a 3-mile radius for 1 hour. Objects float, fall sideways, or gently orbit each other. A cow ascends and never comes back down. People call it "the Day the Ground Gave Up"
80: The word "SOON" appears in ash across the ground
81: Every tree within 60 miles bends toward the whistle
82: You feel very hungry.
83: A single lightning bolt strikes in the far distance, it solidifies, crystallizes, and remains there for 30 days. It's jagged edges form a perfect pathway to a strange cloud. Something is up there. It calls to the party.
84: Time races forward, wheeling across the sky in a matter of moments. The seasons shift suddenly. 
85: The sky peels back for an instant, revealing stars much too close
86: A massive shadow passes overhead, no source visible.
87: A mountain in the far distance briefly levitates, rotates 90 degrees, and sets itself back down. You are certain that meant something.
88: All timepieces within 1 mile spin backward rapidly for 60 seconds, then snap forward with a sound like breaking bones.
89. The wind whispers a prophecy, but it's in your voice, and it refers to you as "The Herald of Fracture"

90: A fragment of storm tears through the material plane above, revealing The Storm Beyond, a sea of lightning where serpents of wind writhe and roar.
91: A colossal storm whale swims across the sky, made of cloud and lightning. It sings once, and every creature within 300 ft dreams of the ocean tonight.
92: Thunder erupts in reverse. Instead of sound, you hear absolute silence tear across the battlefield, like reality inhaling. When the sound returns, it tastes like warning.
93: Everyone within 30 ft is overcome by the feeling that they are being counted by something distant and large.
94: You gain the power to speak with storms, but only for 1 minute. They are very rude.
95: The whistle echoes into the heavens - and a constellation shifts slightly. Astrologers will be arguing about this for years.
96: The sky splits. For 6 seconds, everyone in the world sees another sky...stars that don't exist, a moon that weeps smoke, and a second sun where none should be. When it closes, all divination magic suffers a -10 penalty for 1 week. The stars aren't speaking right anymore.
97. An inland lake rises 300 feet into the air and holds its shape - floating like a bowl of shimmering stormwater. It does not fall. Creatures begin migrating toward it. A cult forms beneath it. It is called The Ascended Flood
98. One myth or god is erased from collective memory and replaced with a story about you. The kobold's likeness now appears on cave walls, coins, or prayer stones in random places. The original story cannot be recalled.
99. Ancient fossils wake up. All bones within a prehistoric graveyard rise and begin rebuilding long-forgotten beasts. They don't attack. They wander, confused, and leave trails of stormglass footprints.

Stormshard Of Fracture Image

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