Flesh Sculpting (Main Class Feature Replacement) Image

Requirements
“willing” subject
“donated” part to add to subject (1 part = one use)
  -can be anything such as: limbs, sensory organs, internal organs, ETC
  -does not need to be a replacement, can be an added part (within reason)
 1 hour uninterrupted per modification being made


Usage:
once a creature has undergone flesh sculpting, it cannot be operated on again until 7 days after the last operation, or maintenance was performed

Roll: 1d20+ Medicine

  • 18+
    Full Success! (+1 exhaustion for modified creature and caster upon completion of operation)
  • 12-17
    replace limb with similar +1 alienation
    Additional complications?

Permanent vs temporary
All modifications start as temporary, unless they are maintained “daily” (between long rests) for a full week.
Maintaining a creatures modifications requires 1 use of “Sculpt Flesh” medicine modifications.


Day#
1- Functional (2 uses per short rest)
2- Failing (1 use per long rest, unless maintained)
3 (unmaintained)- modification ceases to function entirely and deals 1d10 necrotic damage unless removed with a successful medicine check (DC 18)
4-8 If being maintained daily, continues to be functional, otherwise continues dealing 1d10 necrotic damage after each long rest, until falling off on day 8, leaving a scar (+1 alienation)
8+ becomes fully functional limb that can be used as any other natural limb. (still new to creature, they will clumsy with it for a while. DOES NOT GRANT ADITIONAL ATTACKS!)


Extra limbs, and "unnatural" limbs +2 alienation
“Chimera”, major body parts replaced with those of another creature type. +3 alienation

Alienation: stacking condition. Each point gives
 
-1 to all positive charisma rolls
 +1 to all rolls for intimidation

Flesh Sculpting (Main Class Feature Replacement) Image

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