Flexible Weapon Master Image

You've become an expert in the use of rope darts and meteor hammers, granting you the following benefits while wielding a weapon of these types.

  • You gain a +1 bonus to attack rolls with the weapon.
  • When you attempt to grapple a creature, you can substitute a Strength (Athletics) check with an attack roll from this weapon. However, you must still use a Strength (Athletics) check to maintain the grapple if the creature attempts to break free.
  • As a bonus action on your turn, you can attempt to dazzle an enemy with your weapon. Make a Dexterity (Sleight of Hand) or Charisma (Performance) check, contested by an enemy's Wisdom (Insight) check. If you win the contest, you gain advantage on weapon attack rolls you make against that target until the end of your turn. Once you've used this feature against a creature, you can't use it against the same creature again until you complete a long rest.
  • You can use an action to disarm an enemy with a held weapon, by using your attack roll contested by the target’s strength or dexterity save. Depending on your attack roll you can either throw the disarmed weapon away or towards an enemy in attempt to harm them(not the same enemy). The distance, speed and force will be determined by your roll and by the DM’s discretion.
Flexible Weapon Master Image

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