Your creature type becomes Elemental.
You are immune to fire and lightning damage. You are also immune to exhaustion, sleep, aging, and environmental effects from heat or electricity.
You no longer require food, water, or rest.
You cannot touch water—it instantly boils or evaporates on contact. Full immersion causes violent vaporization (DM’s discretion), often creating dangerous steam or environmental hazards.
You cannot swim. Hostile creatures that start their turn or enter a 30-foot radius around you take 2d12 fire + 2d12 lightning damage. A Dexterity saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) halves the damage. This aura is always active and does not require concentration.
When reduced to 0 hit points, instead of dying, you explode in a cataclysmic storm of fire and lightning and vanish.
You are banished to the Plane of Fire, rather than dying.
Your return is left to DM discretion, potentially tied to major story events or arcane phenomena.
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