You gain Spellcasting.
You gain one of the following benefits.
- Three Cantrips. You learn three cantrips of your choice; respectively, one from each of the: Cleric, Druid, and Wizard spell lists.
Strength, Dexterity, Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat). - Level 1 Spell. Choose a level 1 spell from any class that is used as an action. You always have that spell prepared.
You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. Cannot be cast from higher levels.
(preparing this spell manually will allow it to be cast twice, but uses two spell prep spaces to prepare). - Spell Upgrade. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of one higher level from the chosen spell list.
You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. Cannot be cast from higher levels.
(cantrips cannot be Spell Upgraded). - Magically Connected. While in a 10 foot radius of another player that has Spellcasting, you and them are Magically Connected. Players that are Magically Connected add 1d4 magic damage to all your attacks. (this is not a reaction). (players that are Magically Connected always hit with this additional damage, and they are not affected by any modifiers)
(this benefit can only be chosen once). (only the turn player's attack target is considered for the additional damage rolls, cannot be used when multiple enemies are hit by the turn player's attack)
Repeatable. You can take this feat more than once, but you must choose a different benefit each time. (cannot take the same benefit twice in a row)
Previous Versions
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