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Prestiges 1-2: (works everywhere):

Mainframe Overlord: Your wisdom score and its maximum increase by 4. Your abilities and spellcasting cannot be interrupted, countered, ignored, dispelled, delayed, reflected, cease functioning, be suppressed, or negated. Your spells, items, and abilities benefit from your unique and are considered neither magic nor technology and no longer require somatic, verbal, and non-costly material components. Your wisdom modifier applies twice when calculating your spell save dc, spell attack, and for abilities that use your Wisdom modifier (does not double godboon bonuses). You gain a bonus to your saves and ability checks equal to your wisdom modifier.

Phason Field: You are surrounded by a field of pure data and knowledge with a radius of 60 feet. While within this aura, creatures find that their magic and their technology cease to function as you manipulate its data. They lose access to any Spellcasting features they possess and their items up to artifact quality become mundane and lose any magical or technological properties while within the field. This aura also possesses the properties of an Antimagic Field except it can also suppress other antimagic fields within its radius, blocks energy and psionic based abilities, and may suppress the magic and technology of ascended beings. You may choose which creatures are exempt from the negative effects of this ability and may revoke their exemption at any time.

Prestiges 3-4: (Works in native realm and realms where you have roots.):

Perfect Knowledge: Your centuries and millennia of research have enabled you to rapidly understand the capabilities and properties of other beings and objects. When you observe a creature or object, you can use your action to comprehend it fully. You learn its resistances, immunities, absorptions, spells it has learned or prepared, vulnerabilities, abilities, proficiencies, boons, feats, its class levels, statistics, what items are in its possession, and its history. On your turn, you may choose one of these things to seal away, removing the feature until the start of your next turn. If the target cannot be sealed, you instead gain immunity to that feature in its entirety for the duration.

Advanced Energy Field: You project a powerful field of digital energy that empowers the technology and abilities of you and your allies within a radius of 120 feet of you. At the start of a friendly creature's turn within the field, before anything else happens, they may recharge all expended uses of a single ability as if they had met the requirements to do so or an item that naturally regains charges. Moreover, items that would expend energy cells no longer need to do so as the field supplies any energy they need.

Prestiges 5-6: (Works in certain parts of the native realm):

Regenerative Nanites: Whenever you heal a creature, that creature becomes coated in regenerative nanites for one minute. When a creature is subjected to a hostile effect, it can choose to have the nanites absorb the effect, and the nanites are consumed. At the start of each turn, creatures coated in regenerative nanites regain 20 hit points and restore any severed limbs and destroyed organs as if by Wish.

Research and Development: At the start of your turns, all friendly creatures in initiative gain a stack of Research and Development. For each stack of research and development, creatures gain a bonus to their checks, saves, armor class, spell save dc, attacks, and damage equal to half your proficiency bonus.

Prestige 7-8  (Domain or with DM Approval):

Digital Avatar: As an action, you can create a perfect clone of a creature that you can see or that is within your domain. The creature retains all of its abilities, items, class levels, boons, e.t.c. This clone is friendly to you and will act to defend you and pursue your interests while it exists. The clone lasts for 24 hours or until it is killed. Clones that reach zero hit points perform death saves. (Clones created in the Domain can't leave the Domain unless with DM permission).

Honor Guard: You gain a lair action with an initiative of 20 that loses initiative ties. If you are within your domain, this effect also triggers at the start of your turn. When the effect triggers, a Ran Enforcer, a Ran Scholar, or a Super Guardian appears to assist you. This creature is friendly to you and will act to protect you or slay your foes. You may also issue orders to the creature as a free action on your turn. These creatures last for 24 hours or until killed.

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