Berserker's Gamble Image

While you're below ½ health:

  • While you’re within 5 feet of another creature, you gain a +1 bonus to Armor Class. (up to +4 AC)
  • At the end of your turn, convert 1d8 of health into temporary hit points. (cannot reduce health points below 1 HP)

While you're below ¼ health:

  • Roll an additional 1d4 when an ally attempts to heal you, you add that as temporary health.
  • War cry. At the start of your turn, roll a 1d4 and add that as temporary health, enemies within 15 feet must roll a constitution save or flee back 5 feet.. (must verbally war cry)
  • You gain 10 speed.

While you're at 0 health:

  • Rampaging.
    - Player cannot be moved unwillingly (magic or not).
    - Player may move using speed at double difficult terrain cost. (still prone)
    - Allows the player to make opportunity attacks while at 0 health.
    - Cannot cast spells, make actions, bonus actions, or reactions. May make free actions.

  • Creatures within 5 feet of the player make an opportunity attack on the player when they move in or out of 5 feet from the Player.
    (if the attack succeeds the player instead makes a death saving throw, no damage is suffered).
    Before the opportunity attack ends the creature must roll a strength check, if they fail, the player punches that creature and rolls to gain a 1d4 temporary health.
    (this also happens on any opportunity attacks involving the allied players within 5 feet).

  • At the end of the turn, roll an additional death save roll if you get a failure on a death saving roll. (this is not a substitution, you must roll again if you fail).

  • You gain 30 speed.
Berserker's Gamble Image

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