Gain +1d6 AC when hit by 10 or more damage in a single attack.
Unstable Portals. 30ft. Bonus Action & Level 1 Spell. Always prepared. Useable once per long rest.
Open a portal to an ethereal plane in two locations and allow creatures to pass through.
- This creature is imbued with +1AC, +5 Speed, and On first attack gets an additional role of a 1d4 to the next creature.(once per portal).
- Willing creatures enter the portal, non willing ones enter when they fail an intelligence check and are in a 5 feet radius of the portal.
This cannot be cast at higher levels.
This can only be used by creatures of non-ethereal bodies.
+ The portal takes up an entire space and is considered unusable space while the portal is active.
+ This portal remains open for 5 turns, and may be entered by either side. (cannot be forcibly closed, by magic or not)
Blessing of the Druid. 15ft. Action & Cantrip. Select one Armor per cast. Only one Armor may be active on a each player at a time.
- Thorns Armor.
- Attackers of a creature wearing this armor roll an intelligence check, failed checks: damage the attacker 1d4 nature damage. - Water Armor.
- At the start of your turn roll a 1d4 and heal that much. - Wind Armor.
- Gain 10 Speed. - Earth Armor.
- Gain 1d4 AC at the beginning of your turn. (new rolls override) - Ethereal Armor.
- On hit, roll 1d4 and add that amount to your temporary hit points.
Gain proficiencies in Staves and Wands.
While holding a Staff or Wand you gain Spellcasting.
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