Druids Grace Image

Gain +1d6 AC when hit by 10 or more damage in a single attack.

Unstable Portals.  30ft. Bonus Action & Level 1 Spell. Always prepared. Useable once per long rest.
    Open a portal to an ethereal plane in two locations and allow creatures to pass through.
     -    This creature is imbued with +1AC, +5 Speed, and On first attack gets an additional role of a 1d4 to the next creature.(once per portal).
     -    Willing creatures enter the portal, non willing ones enter when they fail an intelligence check and are in a 5 feet radius of the portal.
    This cannot be cast at higher levels.
    This can only be used by creatures of non-ethereal bodies.
    +   The portal takes up an entire space and is considered unusable space while the portal is active.
    +   This portal remains open for 5 turns, and may be entered by either side. (cannot be forcibly closed, by magic or not)

Blessing of the Druid. 15ft. Action & Cantrip. Select one Armor per cast. Only one Armor may be active on a each player at a time.

  • Thorns Armor.
    - Attackers of a creature wearing this armor roll an intelligence check, failed checks: damage the attacker 1d4 nature damage.
  • Water Armor.
    - At the start of your turn roll a 1d4 and heal that much.
  • Wind Armor.
    - Gain 10 Speed.
  • Earth Armor.
    - Gain 1d4 AC at the beginning of your turn. (new rolls override)
  • Ethereal Armor.
    - On hit, roll 1d4 and add that amount to your temporary hit points.

Gain proficiencies in Staves and Wands.
While holding a Staff or Wand you gain Spellcasting.

Druids Grace Image

Comments

Posts Quoted:
Reply
Clear All Quotes