Disarm And Equip Image

Disarm and Equip. 5ft. Bonus Action & Cantrip
Choose 1 targeted Armament on another creature. Attempt to disarm this target of something they have equipped.
Roll up to 4 checks(your choice): Apply 1 choice after rolling at least once. (You may roll up to 5 times, choosing the best 4.) 

    - Roll 4 of 4 successful: Dexterity or Strength checks to disarm the creature, they then drop their targeted armament, you equip their item for a temporary attack using the attack of the item. (This is a reaction).
    - Roll 3 of 4 successful: Dexterity or Strength checks to disarm the creature, they then drop their targeted armament.
    - Roll 2 of 4 successful: Dexterity or Strength or Wisdom checks to disarm the creature, they can roll a single reciprocal check to not drop their targeted armament.
    - Roll 1 of 4 successful: Constitution or Intellect or Wisdom or Charisma check, the creature misses their next attack.

DM Counter : Disarm and Equip.
(DM may apply one of these based on the player's check rolls )
    - Rolled 4 of 4 unsuccessful: Dexterity or Strength checks now disarm the player, they then drop a targeted armament, the enemy makes an attack against you.
    - Rolled 3 of 4 unsuccessful: Dexterity or Strength checks now disarm the player, they then drop a targeted armament.
    - Rolled 2 of 4 unsuccessful: Dexterity or Strength or Wisdom checks now disarm the player, they can roll a single reciprocal check to not drop a targeted armament.
    - Rolled 1 of 4 unsuccessful: Constitution or Intellect or Wisdom or Charisma check, the player misses their next attack.

Any unsuccessful rolls are considered unsuccessful, any successful rolls are considered successful towards these counters.

Disarm And Equip Image

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