The Grey titan has hit his breaking point. Heresy, evil, betrayal and disloyalty have brought him to believe that none are safe from sin. All must be punished. They are all going to pay
Prestige 2:
Godless World: Your ascended abilities, except this one, cannot directly affect other gods or ascended creatures (such as imposing effects, dealing damage, ect). However, their ascended abilities do not function in any capacity in a conflict with you, or creatures under your military control (they are aware of this). If an ability attempts to function in spite of this text, it does not function, and the creature who attempts to activate that ability has indulged in a heresy against you that violates your oath. The text on your "Pactbreaker's Penance" ability cannot be disregarded for any purpose, and is spread to all creatures under your military control.
Ran Heritage: The designs of your Ran brethren allow you to generate hyper-efficient machinery, described in the prestige's below. In order to disable this machinery, one must travel to their location of creation (based on prestige, closer and closer to your domain), and go on a dedicated quest or line to damage it. Otherwise, it does it's stated function. Once a machine is damaged this way, it required an amount of IRL days to repair equal to it's prestige times 5, assuming the area is occupied by your military forces for that entire period. While you are dead, this ceases to function, thereby restricting the machines access to the wider realms via this feature (so they may only affect their normal prestige's). However, note that these machines can only affect land or property owned by creatures or objects under your military control. If a DM does not consent to these under your military control, these machines have no meaning to them, regardless of this ability being prestige 2
Prestige 4:
The Geneseed: The Geneseed machine causes children to grow rapidly, mutating their DNA into that of hyper efficient soldiers, and improving the DNA of already existing military members. They gain the pactbreaker subclass abilities, immunity to psychic damage, enter a physical prime of their life, and gain a racial ability that allows them to cheat death once per day. This machine can produce up to 1,000 new or improved soliders per IRL day.
The Metalstorm Factory: Run by pure Ran and Russian engineering, this facility machine creates sentient machines capable of carrying out militaristic orders, armor and weapons. It can make up to 100 CR per IRL day of Grey Knights Tank units, 100 CR per IRL day of Grey Knights Airship units, and equip up to 10,000 soldiers per IRL day with grey armor and weapons. Special Defense: The platinum citadel. This facility is defended with two twin citadels of extremely high crafting quality and forbiddance. It is exceptionally difficult to brute force your way inside, due to the thick walls, and being built inside a mountain (Blue north bases). In addition, these keeps have 200% additional forces for defense, compared to a normal quest for shutting down a facility.
Nemesis force weapon upgrade: This weapon makes 2 additional attacks per attack action, and may do force damage. (these upgrades are only functional in-realm)
Grey Knights Power Armor upgrade: This armor is AEGIS Mk. VII armor in addition to it's other abilities, and grants the user the boon of dimensional travel whilst worn. (these upgrades are only functional in-realm)
Prestige 6:
Absolute Diffusion Machine: This machine is akin to a generator that produces psychic energy. It's power generation, similar to nuclear fission, powers the production of a massive number of other minor plants that then power the many vehicles and buildings of the empire. Within 10 miles of it, there is a lair that significantly dampens all non-psychic energies, lowering their damage and potency (-10 to all DCs and to hit, cannot benefit from additional damage via weapon text, spells anything not labled as "psychic").
Teleport Strike Force: This machine produces 15 Aethertye crystals per day, creating a crystal network of supply lines and teleportation systems. In addition, it adds an ID scanner to the crystals in order to use it, resulting in unauthorized users being incapable of accessing their magical effects. While this machine is active, all elite (CR20+) members of your army have a new legendary action: Them, and any squad they lead can teleport to an unoccupied space within 500ft they can see that is not within 30ft of any hostile creatures
Prestige 8:
Holy Ground Priestmachine: This machine generates holy ground over the entire empire, specifically, over captured territory. Any territory you own is hallowed ground, as per the hallow spell (all available races, extradimensional interference). An enemy must have that land taken for 24 hours for the ground to no longer be hallowed. While creatures under your military control are on that ground, when they miss with an attack roll, they can reroll that attack roll, taking the new result. In addition, within than holy ground, abilities from oaths and pacts do not function, and outside ascended and gods cannot be contacted via spells and abilities.
The Silver Throne: While this machine is active, you cannot be truly destroyed and have genuine immortality, even to the effects of things that would wipe you from existence. Regardless of how you are trapped, you may always return via your powers of travel to your throne within 24 hours maximum (relative to how time passes in the throne room). However, when this machine is disabled, it required an additional 1d100 years to be repaired. If you are killed it breaks, and, it can never be repaired.
Previous Versions
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