Ranger Knacks At Level 1 - Credit To Laserllama On Gmbinder Image
Prerequisite: Must be Ranger Level 1 Must be Level 1
 

This is an updated Ranger [[Knacks]] catalog meant to accompany the updated [[Ranger]] class, which include changes made solely by Laserllama on GMBinder. All credit for these Feats go to Laserllama. 

 

In the wild, you have learned bits of primal knowledge,
known as Knacks, which bolster your hunting, survival,
and tracking skills. At 1st level, you know one Knack of
your choice from the list at the end of this class.

Whenever you gain a Ranger level, you can replace one Knack you know with a Knack of your choice, so long as you meet the prerequisites for that Knack. You cannot replace a Knack that is a prerequisite for another Knack you know.

At certain Ranger levels, you learn additional Knacks, as shown in the Knacks Known column of the Ranger table.

Level    PB    Features  Knacks 
Known
 1st   2nd   3rd   4th   5th   Quarry 
Die
1st +2 Fighting Style, Knacks, Wild Expertise 1 — — — — — —
2nd +2 Spellcasting, Ranger's Quarry 2 2 — — — — d4
3rd +2 Ranger Conclave 3 3 ─ ─ — — d4
4th +2 Ability Score Improvement 3 3 ─ ─ — — d4
5th +3 Extra Attack, Feral Senses 3 4 2 ─ — — d4
6th +3 Ranger's Quarry (8 hours) 4 4 2 ─ — — d6
7th +3 Conclave Feature 4 4 3 ─ — — d6
8th +3 Ability Score Improvement 4 4 3 ─ — — d6
9th +4 Wild Expertise 5 4 3 2 — — d6
10th +4 Ranger's Quarry (24 hours) 5 4 3 2 — — d8
11th +4 Conclave Feature, Tireless 5 4 3 3 — — d8
12th +4 Ability Score Improvement 6 4 3 3 — — d8
13th +5 ─ 6 4 3 3 1 — d8
14th +5 Ranger's Quarry (1 week) 7 4 3 3 1 — d10
15th +5 Conclave Feature 7 4 3 3 2 — d10
16th +5 Ability Score Improvement 8 4 3 3 2 — d10
17th +6 ─ 8 4 3 3 3 1 d10
18th +6 Ranger's Quarry (Indefinite), Feral Senses 9 4 3 3 3 1 d12
19th +6 Ability Score Improvement 9 4 3 3 3 2 d12
20th +6 Foe Slayer 10 4 3 3 3 2 d12
Ranger Knacks At Level 1 - Credit To Laserllama On Gmbinder Image

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