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Prerequisite: Dragonborn (Green), Monk level 2 or higher, Strength or Dexterity 13 or higher
 

Your adventures have taught you to weaponize poison to devastating effect.

When you are poisoned, you gain advantage on attack rolls.

When you deal damage to a creature that is currently poisoned, you deal an additional 1d6 poison damage. You can deal this bonus damage only once per turn.

 

  • Serpent's Reflex:
    When you are Poisoned or suffer any effect caused by poison, you gain Advantage on Dexterity saving throws.

  • Grace of the Serpent:
    You gain a +2 bonus to Dexterity (Acrobatics) checks.

 

In addition, you gain the following feature:

Serpent’s Fang You can use this feature once per combat. At higher levels, the number of uses increases (see below). You regain all expended uses when you finish a short or long rest. As an action, you make an unarmed strike against one creature within 10 feet. On a hit, the target takes poison damage based on your level and must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or suffer additional effects.

Level Scaling Levels 1–4: The target takes 1d8 + your Strength modifier poison damage. On a failed save, it is knocked prone and poisoned until the end of your next turn.

Levels 5–8: The target takes 3d10 + your Strength modifier poison damage. If the target is Large or smaller, it is also pushed up to 10 feet away from you.

Levels 9–12: The target takes 5d10 + your Strength modifier poison damage. On a hit, choose one: The target is knocked prone and poisoned, or The target must succeed on a Strength saving throw or be disarmed (drop one item it is holding).

Level 13+: Dragon’s Venom Maw (Replaces Serpent’s Fang): The target takes 5d10 + your Strength modifier poison damage. On a failed save, it is stunned and poisoned until the end of your next turn. On a successful save, it is still poisoned until the end of your next turn. You can use this feature twice per combat. On a miss: You have disadvantage on your next attack roll before the end of your next turn.

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