You must have a protective bond with a chosen creature.
The bond between you is so strong that your will to save her defies fear and logic. You gain the following benefits:
- Once per long rest, when your warded creature drops to 0 hit points and is within 60 feet of you, you can use your reaction to immediately move to it without provoking opportunity attacks, and perform one of the following actions as part of that reaction:
- Use a healing item (such as a potion);
- Use a stabilization kit;
- Cast Cure Wounds or an equivalent spell, if you know how to cast it.
Alternative (optional for martial style):
- Instead, when your ward drops to 0 HP, you can gain resistance to all damage until the end of your next turn.
The GM can choose which option best applies to the campaign.
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