
Reality-Warping Spellcasting
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Your Spell Save DC and Spell Attack Bonus are tripled at all times.
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Your caster level is treated as 20 levels higher for all calculations involving spell duration, range, and effect scaling (but spell slots still cap at 9th).
Cataclysmic Damage Amplification
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When you roll damage for any spell, triple the result of each individual die rolled.
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Your spells ignore all magical resistance, immunity, and antimagic effects.
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All of your spells also deal bonus force damage equal to your spellcasting ability modifier (minimum +1) to each target hit.
Spellstorm Ascendancy
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You can cast multiple leveled spells on your turn. You are no longer limited to one per round.
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You can cast spells without concentration. Any spell that requires concentration lasts its full duration or until you end it.
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Your spells cannot be counterspelled, dispelled, or interrupted unless a creature succeeds on an Arcana check vs your Spell Save DC × 3 + 30.
Temporal and Planar Mastery
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You can cast spells as bonus actions, reactions, or free actions, without restriction.
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You may cast one spell as a legendary action at the end of another creature's turn.
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You are immune to antimagic fields, counterspell, dispel magic, banishment, forced teleportation, and time-based effects like Time Stop.
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You may target creatures on other planes if you have seen them and know their true name.
Divine Incarnation (equal to my proficiency/long rest)
As a bonus action, you enter Transcendent Ascendancy for 10 minutes:
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All spell damage you deal is maximized and then tripled.
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You regain all expended spell slots upon activation.
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You are immune to all damage and conditions.
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Allies within 120 feet gain:
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Advantage on all attack rolls, saving throws, and ability checks.
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Immunity to fear, charm, and stun.
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30 temporary hit points at the start of each of their turns.
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