Foehammer's Flame Image
Prerequisite: Requires 10 levels of Barbarian
 
As you feel the heat emanating deep within you, power, strength agility, your mind inflamed by the promise of power these words echo through your head:
Be fearless!
Never run from a fight!
Always obey the rules of war!
Always commit to victory!
These words echo through your head periodically when things are too quiet or when your thoughts come to a standstill. You fell fearless. You feel honor. You feel your blood hot as magma.... Something awakens within you... It's code of honor being one of great importance but without any regard toward the viewpoints of righteousness or evil... It's only regards are to its own creed and to those that also follow it. Any action he perceives as cowardice or dishonorable has a 5% chance of causing the Foehammer to revoke his blessings until the you atones for you misdeeds or once again prove yourself worthy of his grace.
 While blessed, you gain the following abilities:

Hellfire's Fury. Any fire damage dealt by your attacks or spells ignores immunity and resistance. Additionally, any creature vulnerable to fire damage suffers triple the normal amount of damage from attacks enhanced by Hellfire's Fury.

Resolve of The Battle Lord. Followers of the Foehammer are immune to being frightened. You also get a +5 Initiative bonus.

Warriors Grace. You may cast both booming blade, blade ward, and one cantrip at will. You may also cast compelled duel once a day. Spells cast this way must use their Charisma modifier. 

War's Toll. After each battle where one or more of the following abilities are used, you must make a Constitution saving throw. The DC is 16 and increases by 2 for every time an ability is used after first one during battle. On a failed save, you suffer varying levels of exhaustion depending on the strain of battle your body struggles to recover from. If you fail a save of 16 or higher you take one point of exhaustion, 22 or higher you take 2 points, 26 or higher and you take three. If the save becomes 30 or higher it becomes a wisdom save, and if the wisdom saving throw fails The Foehammer Forsaken's you.

Blessing of Battle Once per short or long rest, you may invoke the Blessing of Battle. This blessing enhances your combat abilities, granting you a +2 in strength, dexterity, and constitution scores for a number of minutes equal to your proficiency bonus. During this time, you also gain advantage on attack rolls and saving throws related to combat (excluding War's Toll). 
 
Divine Protection. The Foehammer watches over those who follow his creed, granting them increased resistance to harm on the battlefield, granting you a +2 bonus to their Armor Class for one minute. This ability is activated by a bonus action and can be used a number equal to your proficiency bonus per short rest.
 
Divine Regeneration: In dire circumstances, when you are on the brink of defeat, The Foehammer may choose to grant you regeneration. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your proficiency bonus+ your constitution modifier. This ability can only be used once per turn. 
 
While The Foehammer's Blessing bestows great power upon his followers, it also carries a series of curses born from the endless conflicts that he oversees. These curses may stem from his direct displeasure, breaking his creed, or even out of sheer boredom. His curses include the following:
 
 

Perversions of Past Torment. The Foehammer is a fickle deity, and there are many things that may incur his wrath. If you do so, you may find themselves plagued by unsettling dreams and visions of past battles, experiencing vivid hallucinations that disrupt their rest and sanity.

Withheld Intervention. Breaking The Foehammer's Creed may result in him withholding his divine intervention in critical moments, leaving you to face their fate without his protection.

Conflict Magnet. Whenever you enter a new area or settlement, there is a 25% chance that hostile forces, ranging from bandits to rival warlords, will be drawn to your location, seeking to test their mettle or eliminate you as a threat, almost as if fate conspires to keep you engaged in battle.

Forsakened. If The Foehammer Forsakens you, you lose all of his blessings, you have disadvantage against all saves against his will, and all of his curses manifest with increased frequency and difficulty. To reverse this curse, you must kill or assist in the killing of a creature of a rating(CR) equal or surpassing your own character level. 

 

Foehammer's Flame Image

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