Never run from a fight!
Always obey the rules of war!
Hellfire's Fury. Any fire damage dealt by your attacks or spells ignores immunity and resistance. Additionally, any creature vulnerable to fire damage suffers triple the normal amount of damage from attacks enhanced by Hellfire's Fury.
Resolve of The Battle Lord. Followers of the Foehammer are immune to being frightened. You also get a +5 Initiative bonus.
Warriors Grace. You may cast both booming blade, blade ward, and one cantrip at will. You may also cast compelled duel once a day. Spells cast this way must use their Charisma modifier.
War's Toll. After each battle where one or more of the following abilities are used, you must make a Constitution saving throw. The DC is 16 and increases by 2 for every time an ability is used after first one during battle. On a failed save, you suffer varying levels of exhaustion depending on the strain of battle your body struggles to recover from. If you fail a save of 16 or higher you take one point of exhaustion, 22 or higher you take 2 points, 26 or higher and you take three. If the save becomes 30 or higher it becomes a wisdom save, and if the wisdom saving throw fails The Foehammer Forsaken's you.
Perversions of Past Torment. The Foehammer is a fickle deity, and there are many things that may incur his wrath. If you do so, you may find themselves plagued by unsettling dreams and visions of past battles, experiencing vivid hallucinations that disrupt their rest and sanity.
Withheld Intervention. Breaking The Foehammer's Creed may result in him withholding his divine intervention in critical moments, leaving you to face their fate without his protection.
Conflict Magnet. Whenever you enter a new area or settlement, there is a 25% chance that hostile forces, ranging from bandits to rival warlords, will be drawn to your location, seeking to test their mettle or eliminate you as a threat, almost as if fate conspires to keep you engaged in battle.
Forsakened. If The Foehammer Forsakens you, you lose all of his blessings, you have disadvantage against all saves against his will, and all of his curses manifest with increased frequency and difficulty. To reverse this curse, you must kill or assist in the killing of a creature of a rating(CR) equal or surpassing your own character level.
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