Prerequisite: Dexterity 13+, Level 4+
You are a master of ranged combat, blending precision, instinct, and deadly technique. You gain the following benefits:
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Ability Score Increase. Increase your Dexterity score by 2, to a maximum of 20.
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Firearm Mastery. You gain proficiency with firearms (as described in the Dungeon Master’s Guide). You ignore the Loading property of firearms. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged weapon attacks.
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Combat Drill Adaptation. Choose one Simple or Martial Ranged Weapon you are proficient with. You can apply the Mastery Property associated with that weapon, as described in the Gunslinger Class (Valda’s Spire of Secrets).
After a long rest, you may spend 10 minutes practicing drills to choose a different weapon. -
Flip the Shot. Once per turn, when you roll damage with a Ranged weapon (other than a d4), you may flip one of the damage dice and use the number on the bottom instead. (For example, flipping a d8 that shows a 2 would become a 7.)
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Crippling Critical. When you score a critical hit with a Ranged weapon, the target’s speed becomes 0 until the end of its next turn.
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