You gain the following benefits:
Increase your Dexterity score by 1, and your Wisdom score by 2
You learn the knowledge of a formidable doctor containing a numerous amount of acupuncture healing techniques as well as a few martial techniques known as "Limiter Removal". You gain the ability to not only use these various acupuncture techniques for medicine but also martial combat. The techniques reference a basic ability to use one's own hands and fingers as acupuncture tools and muscle memory of such skills sink into your mind.
-You are able to utilize your hands/fingers as acupuncture needles
-You gain expertise with Sleight of Hand
-You gain the ability to use a bonus action to heal a creature for 1 hit point with acupuncture, returning them to consciousness if they have fallen. You may also use one of these points of healing to remove a poison or venom effect from a creature. These points may be used an amount of times per day equal to your proficiency bonus.
-You gain the innate ability to stop any creatures bleeding for 1 hour (temporarily stabilized), through acupuncture techniques, possibly holding off death for a short time
-You also gain the ability to once per day, apply acupuncture to yourself or another in order to promote faster healing and recovery. You may choose one ally or yourself to gain the effects of a short rest over the course of 5 minutes.
-???
Limits Removed: By hitting a pressure point in the brain, the user is able to remove the limiters that are placed on their body unconsciously. To use this skill properly, the user needs to consume a Sage Pill in order to strengthen the body . This Limiter Removal can be combined with the No Pain Needle Technique but at the cost of assured death, for a human. After a certain amount of time passes while using the effect, the technique will stop and the user will experience a tremendous amount of pain from using the technique, this is known as Rebound. The technique can be stacked, granting the user even more power at the cost of greater rebound pain.
Limits Removed with Sage Pill: The negative effects of Rebound will be mostly negated once a person's body has absorbed the Sage Pill. In order to use the techniques effectively one needs to be able to withstand the effects of extreme pain and internal pressure, the Sage Pill increases a body's function and resilience almost to a divine level capable of withstanding such pressures or output safely.
- No Limits x2:
The most common variant of this technique, as well as the least powerful and dangerous, is still capable of causing serious injury to human beings, even if they are high-level martial artists, if they do not use it carefully.
For the duration of the technique:
- all melee damage is doubled
- critical hit on a 18,19, or 20 of an attack roll
- movement speed is doubled
- AC increased by +3
- all melee attacks gain +5 to hit/damage
- you gain 2 reactions per turn
- you gain advantage on all strength or dexterity checks and saves
This ability lasts for 2 rounds before your body experiences Rebound and you drop to 1 hit point when it does. After the ability is over, immediately gain 5 levels of exhaustion and nearly fall unconscious. Make a DC 22 Constitutions save to remain conscious, on a failure drop to 0 hit points. On a success remain conscious and at 1 health.
- No Limits x8:
Humans would inevitably die using this variant, as the rebound is too much for the human body. Only demons and gods can use it relatively freely. Nah has attempted this technique once and it almost killed him.
For the duration of the technique:
- all melee damage is tripled
- critical hit on a 15-20 melee attack roll
- movement speed is tripled
- AC increased by +5
- all melee attacks gain +10 to hit/damage
- you gain 3 reactions per turn
- you gain advantage on all strength or dexterity checks and saves.
- you gain disadvantage on all Constitution saving throws
This ability lasts for 1 round before your body experiences Rebound and you drop to 0 hit points when it does. After the ability is over, immediately gain 6 levels of exhaustion and drop dead. You must roll a DC 25 Constitution save when this happens, on a failure your body is not able to be revived. On a success the body may still be revivified or resurrected.
- No Limits x8 and No Pain Technique:
This method increases the user's physical capabilities eight times and makes him unable to feel any type of damage, allowing the prolonged use of this technique at the cost of your life. The rebound from this ability is so powerful there is no question of death for a human.
For the duration of the technique:
- all melee damage is tripled
- critical hit on a 10-20 melee attack roll
- movement speed is quadrupled, and you cannot be restrained or grappled, and do not provoke opportunity attacks
- AC increased by +8
- all melee attacks gain +15 to hit/damage
- you gain 2 actions per turn
- you gain 3 reactions per turn
- you gain advantage on all strength or dexterity checks and saves.
This ability lasts for 2 rounds before your body experiences Rebound and you permanently die with no chance for revival except for a Wish Spell or Divine Intervention.