Brand Of The Shardbearer Image

You have been branded by a divine shard, granting both power and peril.

1. Divine Surge

  • Once per long rest, you can invoke the shard’s power as a bonus action.

  • Choose one:

    • Radiant Wrath: Your next weapon or spell attack this turn deals an extra 4d8 radiant damage.

    • Shield of Divinity: Until the start of your next turn, you gain +2 AC and advantage on one saving throw of your choice.


2. Will of the Shard

  • Whenever a creature tries to influence your mind (charm, fear, possession, or divine compulsion), you may roll a DC 18 Wisdom saving throw to resist.

  • On a success, you also deal psychic damage equal to your proficiency bonus to the source (if it has a mind).


3. Shard Resonance

  • You can attempt to command divine or shard-infused constructs and objects by making a Religion check vs. DC 20 as an action.

  • Success: The target is pacified or obeys a simple one-step command for 1 round.

  • Failure by 5 or more: The shard’s will surges against you; take 2d6 psychic damage and are stunned until the start of your next turn.


4. The Divine Mark (Narrative Hook)

  • The brand marks you in the unseen realms. Celestials, fiends, and divine servants can sense your shard-bond within 60 feet, and their initial reaction is influenced by it.

  • Insight (DC 16) from another creature can reveal that this brand is dangerous to bear.

Brand Of The Shardbearer Image

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