You harness your pain to enter a frenzied combat state.
As a bonus action, you take damage equal to your character level (this damage can’t be reduced or prevented). You gain temporary hit points equal to 4 × your level.
While you have these temporary hit points:
- Reckless Attack: You have advantage on all weapon attack rolls using Strength or Dexterity. Attack rolls against you also have advantage.
- Savage Foocus: You have advantage on all saving throws.
- Iron Resolve: You are immune to being frightened.
The temporary hit points last for 1 minute or until depleted.
You can use this feature equal times to your proficency modifier per long rest.