You have honed your culinary skills over potential years of experience. To you, preparing food isn’t just about feeding hungry mouths, it’s about making you and your team stronger, happier, and healthier, just for having eaten your food. Gain the following benefits:
- Proficiency with Cook’s Utensils. If you already have proficiency with Cook’s Utensil’s, gain expertise.
- Meal: As part of a long rest, you can create a number of prepared, pre-portioned meals equal to 2d4 plus your proficiency bonus. These meals require at least 8gp worth of ingredients to create (with an additional 2gp cost for each bonus meal, of which you can make up to an amount equal to your proficiency bonus). Consuming one of these meals costs a bonus action, and doing so enables the creature who ate it to regain a number of hit points equal to 2d4 plus their character level.
- Treat: As part of a short or long rest, you can create a number of special treats equal to 2d6 plus your proficiency bonus. These treats require at least 6gp worth of ingredients to create. To determine what the treats do, roll 2d8 and reference the Treat Effect Table to see the two effect choices you get. You can create the treats using either of the effects you rolled (e.g. you can give all the treats only the first effect rolled; you can give only some of the treats the first effect you rolled, and the rest of them with the second effect; or you can give all the treats only the second effect you rolled). Consuming one of these treats costs a bonus action, and doing so enables the creature who ate it to benefit from its special effect.
Treat Effect Table
| d8 | EFFECTS |
|---|---|
| 1 | Emboldening Snack: You gain advantage on any saving throw of your choice for 2 hours after consumption. |
| 2 | Nourishing Morsel: You gain a number of temporary hit points equal to 1d6 plus your character level. |
| 3 | Enlightening Crumb: You gain advantage on any skill check of your choice for 1 hour after consumption. |
| 4 | Fortifying Nibble: You gain +1 AC for 2 hours after consumption. |
| 5 |
Empowering Pickings: You can choose to add 1d12 damage of the same type as the attack to any attack action or damaging magic action you make within the next 6 hours. |
| 6 | Motivating Smidgen: You gain +10 to your maximum movement speed for 1 hour after consumption. |
| 7 | Inspiring Grub: You gain Heroic Inspiration for 1 hour, or until it is used. |
| 8 | Bolstering Goodie: You can regain 1 use of any kind of feature that has a limited number of uses per rest. Benefit can only be obtained once every 2 hours by the same creature. |
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