There are 3 cards in the set. As a magic action you may throw a card at target creature within 120 ft of you. Each card has a unique ability, and each card has Recharge 6. Additionally, all cards are recharged 10 minutes after use.
Blue Card. Deal 2d10 + spellcasting modifier force damage to a target and restore your lowest used spell slot. Recharge 6.
Red Card. Deal 2d10 + spellcasting modifier force damage to all creatures in a 10 foot radius. Recharge 6.
Gold Card. The target must succeed a CON saving throw or be stunned until the end of their next turn. Recharge 6.
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