Your battlefield presence is so dominating that enemies hesitate to move, attack, or even look away from you. You combine sheer martial skill with a commander’s authority to lock enemies in your control.
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Zone of Authority — When a creature within your reach attempts to move, you can use your reaction to make a melee weapon attack against it.
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On a hit, its speed becomes 0 until the end of the current turn.
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On a miss, its movement is reduced by half for the rest of the turn.
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Commanding Threat — When you hit a creature with an opportunity attack, it also has disadvantage on attack rolls against creatures other than you until the start of your next turn.
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Unyielding Presence — If a creature within your reach targets an ally with an attack or harmful spell, you can use your reaction (once per round) to force it to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength or Charisma modifier). On a failed save, the attack or spell must target you instead.
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