Zeppeli's Technique Image
Prerequisite: wisdom or intelligence 14+, Dexterity 13+
 

Passed down by the Zeppeli family for centuries as a ability primarily used for execution. A conneciton of your's got you in contact with a member of said family, and with it a private traning lesson in the Spin.

Prerequisites: wisdom or intelligence 14+, Dexterity 13+

Features:
- You have 4 Spin tokens, ressetting every long rest.
- When making a ranged attack, you may choose to use a spin token per attack made. When spent, add 1d4 force damage. In addition, the projectile curves. completely ignoring all cover as long sa the creature is accessable from a side.
- when a creature is hit by a Spin attack, the creature may choose to be knocked prone, or move 5th in a direction of the attackers choice.

Zeppeli's Technique Image

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