You and your companions have been through thick and thin. You know each other's quirks, rhythms, and pain, and can draw strength from shared memories. You gain the following benefits:
Memory Trigger Once per short rest, when you or a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can call out, “Remember that time when…” and briefly describe a shared memory. That creature may reroll the die, but must use the new result. This must be a moment that plausibly connects to a memory the character shares with one or more allies. The DM may grant inspiration for especially clever or moving connections.
Sibling Squabble Training Years of competitive scuffling and sneaking around taught you a thing or two. Choose one of the following skills: Deception, Sleight of Hand, or Stealth. You gain proficiency in that skill, or expertise if you're already proficient.
Emotional Resilience You’ve endured fear, hunger, loss—and made it out the other side. You have advantage on saving throws against being frightened if at least one ally is within 30 feet of you.
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