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Effect: When you hit with a claw attack, triple the total damage rolled (including modifiers).
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Effect: After you score a crit with a claw, you gain +1 to attack and damage rolls with natural weapons until the end of your next turn (stacks up to PB).
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Effect: If you crit with a claw, your next claw attack this turn has advantage and crits on 19–20.
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Effect: On a claw crit, immediately make another claw attack against the same target. This extra attack can also crit.
- Effect: Against any creature missing HP, your crit range with claws increases by 1 (e.g., 19–20 becomes 18–20).
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Bonus: On a critical hit, quadruple instead.
- Bonus: If you have advantage, roll three dice instead of two.
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