Prerequisite: Strength or Dexterity 15+
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Effect: Your melee and natural weapon attacks deal an additional 3d12 fire damage.
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You are permanently immune to fire damage.
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When you score a critical hit, the target suffers severe ignition:
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Takes 2d10 fire damage immediately.
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Then 1d8 fire damage at the start of each of its turns for 3 rounds (Con save ends early, DC = 8 + PB + attack mod).
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You can stand in lava or magical fire without harm, and difficult terrain from fire/lava doesn’t slow you.
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