You have held the line where others would have broken. The Abyss now sees you as both a sentinel and a threshold. Doors open for you, some of them should not.
Effect: You gain proficiency in a saving throw of your choice. You can cast Arcane Lock without expending a spell slot once per long rest. Once per long rest, when an enemy teleports or uses extradimensional movement within 30 feet of you, you can force them to make a Charisma saving throw (DC 16) or the effect fails, and they take 3d10 force damage.
Drawback: You are now considered a “lock” and a “threshold” in the eyes of the Abyss. Certain extraplanar entities may seek to test or bypass you, even outside combat.
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