Prerequisite: Dexterity 15+, Constitution 15+, Proficiency with Unarmed Strikes or Natural Weapons, Shifter
Benefits
- Predator’s Precision (+5 to Hit)
Your primal hunting instincts are honed to supernatural perfection. You gain a +5 bonus to attack rolls with unarmed strikes, claw attacks, and natural weapons.
- New Damage Type – Hemoclash
Your strikes tear through not only flesh but the vital essence beneath. Any unarmed strike or claw attack can deal Hemoclash damage — a hybrid of slashing and necrotic damage — bypassing resistance to either type.
- Savage Combo Strike (+5d8 Damage)
Whenever you make a bonus action attack with an unarmed strike or claw attack, deals +6d10 Hemoclash damage.
Crimson Apex
- Unstoppable Claw Power
Your claw and unarmed strike damage dice each increase by two step (d8 → d12 → d20).
- Blood Feast
When you drop a creature to 0 HP with a claw attack, you regain hit points equal to your Constitution modifier + your proficiency bonus.
- Fear of the Apex
When you hit a creature with a claw attack, it must succeed on a Wisdom saving throw (DC = 8 + your prof. bonus + your Dex or Con mod) or be frightened until the end of your next turn.
- Relentless Evolution (Bonus Feat Gain)
Whenever you gain a level, you may select one additional feat of your choice that you meet the prerequisites for. You may only benefit from one bonus feat per level in this way.
Ironhide Apex
- Predator’s Guard
While unarmored, your AC equals 12 + Dexterity modifier + Constitution modifier + 5.
- Primal Guard
You gain resistance to all physical damage types (slashing, bludgeoning, piercing) whether magical or nonmagical.
Reflex Predator
When a creature within your reach misses you with a melee attack, you may use your reaction to immediately make two claw attacks against that creature. These attacks can be unarmed strikes or natural claw attacks you possess.
- Enhanced Predator Senses
You gain +2 AC against opportunity attacks and melee attacks made against you while unarmored.
You may use Reflex Predator even if the attacker is outside your reach, so long as you can move up to 10 feet to close the gap (this movement does not provoke opportunity attacks).
- Momentum Predation
If both claw attacks from Reflex Predator hit the same target in one reaction:
The target must make a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity or Constitution modifier).
On a failure, they are knocked prone and take an additional 2d8 Hemoclash damage.
On a success, they still take half of the extra damage, but remain standing.
- Limitations & Recharge
You can use Reflex Predator a number of times per round equal to your number of reactions (normally 1 unless you have features that grant more).
If you score a critical hit with Reflex Predator, you regain the reaction immediately, but only once per turn.
Predator’s Unending Hunt
- Endless Onslaught
You may make one additional unarmed/claw attack whenever you take the Attack action.
All bonus action unarmed/claw attacks now gain advantage automatically.
- Bestial Burst
Once per short rest, you can unleash a frenzy: for 1 minute, your movement speed doubles, you gain +5 to attack rolls, and each claw hit deals an extra 3d12 Hemoclash damage.
- Predator’s Resilience
When you take damage that would drop you to 0 HP, you can instead drop to 1 HP and make an immediate claw attack against the source.
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