Elemental Annihilator Image
Prerequisite: Level 8 or higher, the ability to already use 3 different elemental damage types at once
 

Benefit 1 – Elemental Ward

Choose two elemental types from the list below. You gain resistance to that damage type permanently.

  • Fire

  • Cold

  • Lightning

  • Acid

  • Poison

Benefit 2 – Tri-Elemental Strike

You gain the ability to infuse your attacks or spells with three separate elemental damage types at once. Choose three from this list when you take the feat:

  • Fire

  • Cold

  • Lightning

  • Acid

  • Poison

  • Thunder

  • Force

  • Necrotic

  • Radiant

When you hit with a weapon attack or deal damage with a spell, you can add 2d8 damage of each chosen type. This stacks with the original damage type of the attack.


Custom Moves

1. Cataclysm Burst

Action – You release all three of your chosen elements in a 15-foot radius explosion centered on you.

  • Every creature in range must make a Dexterity saving throw (DC = 8 + proficiency bonus + your highest ability modifier).

  • On a failure, the creature takes 3d8 damage of each of your chosen damage types (total: 9d8). On a success, they take half.

  • Can be used once per long rest.


2. Elemental Overdrive

Bonus Action – For 1 minute, all your weapon and spell damage automatically deals an extra 1d4 of each of your chosen elemental damage types on every hit.

  • Once activated, you can end it early (no action).

  • This can be used once per short or long rest.


3. Elemental Counter

Reaction – When you take damage of one of your chosen elemental types, you can retaliate with a burst of raw power.

  • The attacker takes 1d8 damage of all three of your chosen types.

  • Uses equal to your proficiency bonus per long rest.

Fusion Element Attacks

Whenever you use Tri-Elemental Mastery, you may instead unleash a fusion attack based on combining two of your chosen elements. Each fusion attack has a primary effect and a secondary crowd-control effect.

Combo Damage Special Effect
Fire + Cold = Shattering Steam Burst 3d8 Fire + 3d8 Cold Creates a cloud of burning steam in a 10-ft radius. Area is heavily obscured, and creatures starting their turn inside take 2d8 Fire. Lasts 1 minute.
Fire + Lightning = Stormflame Arc 3d8 Fire + 3d8 Lightning Targets hit must succeed on a Con save or be stunned until the end of your next turn.
Fire + Acid = Scorching Corrosion 3d8 Fire + 3d8 Acid Ignores resistance to Fire and Acid. On fail, target’s AC is reduced by 2 until the end of your next turn.
Cold + Lightning = Flash Freeze 3d8 Cold + 3d8 Lightning Target must make a Dex save or be frozen solid, becoming restrained until the end of their next turn.
Cold + Acid = Frostbite Rot 3d8 Cold + 3d8 Acid Halves target’s movement speed and deals an extra 1d8 Necrotic at the start of their next turn.
Lightning + Acid = Voltaic Dissolve 3d8 Lightning + 3d8 Acid Disables any non-magical armor/weapons on the target for 1 round (cannot be used).
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