Your people live in the shadows, but you have become the shadow itself. The hunt never ends, Your long arms become terrifying weapons and the battlefield becomes your feast.
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You are permanently invisible in dim light or in darkness unless you choose otherwise.
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All of your attacks made while hidden are automatic critical hits.
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On a critical hit, roll damage four times instead of two.
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Once per long rest, you may begin combat in a state of “Perfect Ambush” — for the first 3 rounds, enemies cannot act until after your turn each round.
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Whenever you reduce a creature to 0 HP, you may make two more melee attacks as part of the same action.
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Killing a creature restores you to half hit points.
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All your melee attacks deal quadruple damage when you are below 3/4 HP.
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Once per day, you may declare The Hunt: for the next hour, every enemy within 1 mile is magically marked, and you always know their exact location.
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Your melee reach increases by +10 ft.
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When you make an opportunity attack, you may make two attacks instead of one.
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Enemies provoke opportunity attacks from you even when using the Disengage action.
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If an enemy enters your reach, you can immediately make one melee attack against them without using your reaction.
Previous Versions
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8/17/2025 2:53:57 PM
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Coming Soon
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